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cog_shw_div2ext_commies.cog
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Text File
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1999-11-15
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2KB
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89 lines
# Jones 3D Cog Script
#
# SHW_CommieCreator.cog
#
# Creates a bunch of enemies after various events in the waterworks
#
# [CM]
#
# (C) 1998 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
# MESSAGES
message startup
message taken
message entered
# TRIGGERS
sector triggersect
thing D3key
# ACTORS
thing player local
thing enemy0 nolink
thing enemy1 nolink
# ACTOR MARKS
thing enemy_mv0
thing enemy_mv1
# SOUNDS
sound dangercue1=mus_gen_russbold_shrt4.wav local
# VARIABLES
int keytook=0 local
int charged=0 local
end
# ========================================================================================
code
startup:
player = GetLocalPlayerThing();
SetThingFlags(enemy0, 0x80000);
SetThingFlags(enemy1, 0x80000);
return;
# ........................................................................................
taken:
If (GetSenderRef() == D3key)
keytook = 1;
return;
# ........................................................................................
# ........................................................................................
entered:
If (GetSenderRef() != triggersect) return;
If (keytook == 0) return;
If (charged == 1) return;
charged = 1;
PlaySoundLocal(dangercue1, 1.0, 0.0, 0x0, 0);
Sleep(0.5);
# bring the commie into play and charge him in
ClearThingFlags(enemy0,0x80000);
AISetLookThing(enemy0, enemy_mv0);
AISetMoveSpeed(enemy0, 3.2);
AISetMoveThing(enemy0, enemy_mv0, 0);
ClearThingFlags(enemy1,0x80000);
AISetLookThing(enemy1, enemy_mv1);
AISetMoveSpeed(enemy1, 1.0);
AISetMoveThing(enemy1, enemy_mv1, 1);
return;
# ........................................................................................
end